3D Design

COURSE SYLLABUS

3-D Design       ART 102.01
8:00-9:50 AM  MWF
ROOM AS1619

INSTRUCTOR:

   Elroy Christenson     Office: IC2408A
   Telephone: 528-4535 (office and voice mail)
   email:  echriste@sccd.ctc.edu
   home page:  http://facweb.northseattle.edu/echriste/echome.html
COURSE OBJECTIVE:
This will be a class in basic three-dimensional design.  The objective is to give you an understanding of the components used in sculpture or other three-dimensional formats and how these components are used to achieve a particular effect or feeling.  This course will give you a great deal of technical information on structure, color usage, composition and theory as well as provide you with a method of problem solving and the beginnings of a personal sculptural vocabulary.

Problem solving
Knowledge and ability to:

-think philosophically encompassing both rational and emotional
-generate, direct, and organize ideas and thoughts.
-acquire mental processes for facilitating imagination, logic and ideas.
-pose concepts related to need for expression
-define and analyze problems relevant to need.
-ask and answer pertinent questions.
-order priorities.
-research, recall factual, emotional, and experiential data related to concept.
-intuit communication value of a variety of visual, emotional, and intellectual stimulants.
-acknowledge diverse value systems within the client/consumer context.
-make esthetic judgments and decisions based on user adaptability, activity, and function.
-verbalize clearly and succinctly any of the above (or more) when necessary.
-know the difference between a solution and a concept.


Process

- design philosophy and principles (gestalt, line, space, shape, volume, contrast, repetition, time, change, motion, color, etc.) to direct the desired or required emotional and intellectual response for the viewer.
-skills necessary in creating the visual communicative statement and an awareness of those skills that will most successfully accomplish the desired goal including the use of mathematics, geometry, and computer generated images as seems appropriate
-understanding the technology of the field well enough to make the most appropriate decision.
-assess the result to see if it fulfills the original goal.
Tools
Skills and craftsmanship:
-knowledge of potential and limitation of the media in the chosen area of study whether painting, sculpture, or crafts including but not limited to  -  pens, pencils, brushes, canvas, paint, paper, clay, plaster, wax, wood, metal.
-thorough understanding practices of the best methodology for the use of those tools whether they be hand tools, power tools or computers.
-knowledge of safe practices in the use of artists' tools and techniques
-knowledge in and ability to use the tool effectively for the desired result


Applied Arts and Crafts
Knowledge and ability to use:

-various media processes in both two- and three-dimensional expressions of the above.
-understanding of the similarities and the differences between the Fine art and Crafts.
-the above as an area of research and understanding to ensure personal growth.
History of Art
Knowledge and ability to:
-recall and understand historical or current concepts, movements, philosophies, and works by individual and /or groups of artists, designers, architects.
-recall and understand the cultural climates, value systems, and societies that produced any movement, concept, and work.
-fine art as an area of pure research and understanding to ensure continued personal growth.


PROCEDURE:
You will work both in class and at home on very specific projects.   Class time will be used to solve individual technical problems, provide you with background information necessary to solve the problem and critiquing of the solutions to the problems.  Most projects will require a good working environment at home with good light and a workspace that can be specifically designated for this course.

All projects must be turned in on the required date ready for exhibition. (Late work will have ten points deducted from the score for each session late.)  Do not get behind on the projects because it is next to impossible to catch-up, no matter how good your excuse may be.

All work will be critiqued by the students and the instructor for the ability to solve the problem, visual excellence, and improvement.  Each project will later be evaluated with a letter grade.

GRADING:
Grading will be based on :

1. How well you work fulfills the requirements of "the problem."
2. How well the technique is handled (i.e. consistency or neatness).
3. Getting the work in on time (ten points will be deducted for each session work is late)
4. Regular Attendance is imperative to keep up with new information given each session.
5. Punctuality is important.  Lateness to critiques will be noted and work not there at the time of critique will be considered "late."
6. A mid-term and final exam (if deemed necessary)
7. An averaging of all work completed during the quarter.
MATERIALS
The materials for this course will primarily consist of some form of cardboard or heavy paper or foam core board although we will be gathered other materials as need for the projects.  Light becomes a major factor in sculpture therefore to see light effects we will do much of our work with white paper or board.
 
2 sheets  - heavy weight drawing paper (white) or matching the color of the mat board
2-3 sheets - pebble surfaced, two sided, mat board (white and gray preferred)
1- utility knife with extra blades
1- bottle of white glue
18" x 24" spiral notebook
masking tape (scotch brand)
magic tape ( scotch brand)
 1 - 18" stainless steel ruler
1 - 24"   T-square
glue gun / glue sticks
straight pins
wheat paste
a set of acrylic colors
Other material will be gathered as we need them.  Find sources for Styrofoam balls and shapes, balsa wood panels and dowels, and large pieces of clean cardboard.
 
 
 

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 You can email your comments to: echriste@sccd.ctc.edu
updated by Elroy Christenson 6/15/01